Studio
Mavericks with a ship date.
The Bug Net Limited. Five people. Ramsey, Isle of Man, happy to work anywhere and get on a plane when the work needs a room. We take the job personally and the process professionally.
Who we are
A software development and testing company that currently lives in online slots, iGaming QA and the strategy that gets a title to market. We would like the games to rocket on their own merit. Until they do, we take clients, we accelerate labels, and we keep the floor honest.
Rockstar energy, not rockstar chaos. The early-2000s GTA years taught us that swagger only counts if the build runs. Fintech taught us that money systems do not get a free pass because the art is pretty. iGaming taught us the lobby does not care about your process document.
The floor
Portraits and full portfolios land in a later edit.
DB
David Brown
Lead Systems / Architect
Twenty-plus years shipping software. Rockstar in the early 2000s on GTA-era work. A decade in fintech. Five years in iGaming. Multiple startups taken from garage noise to live product. Designs the spine so the flash has somewhere to live.
HW
Haomin Wang
Games Developer
Builds robust, engaging casino games. Technical across mechanics and implementation — concept through to production. Turns a whiteboard loop into something a player will actually chase.
AB
Amy Brown
Software QA
Software testing and verification. Quality, functional accuracy, and the issues that matter before a build reaches players. Finds the lie in the build before the lobby does.
SS
Satnam Singh
QA Manager · contract
Fifteen-plus years in QA and regulated gaming. Leads quality and technical compliance — finds the gaps before the test lab does. Functional testing, certification readiness, lab findings and resubmissions. Keeps games moving toward regulated markets.
LB
Leon Boulter
Senior Artist · contract
Visual design, creative development and game assets. Concepts to production with an eye for detail, consistency and player experience. Makes a thumbnail behave like a threat and an invitation at the same time. Also the person most likely to be in a Kick chat talking about the work without sounding like a director on tour.
How a job runs
01 BriefWe interrogate the idea until the edges are real.
02 SpineArchitecture, math intent, art direction, risk.
03 BuildMake it, break it, make it again. Tight loops.
04 LandQA sign-off, compliance path, floor-ready package.